When using this ball material, the player may press the up arrow key repeatedly in order to fly. Ball of Ascent - Obtained in The far side of Ilune Lake.It is the only ball material that can be used in The Future. It has the largest bounce height in the game by far, being able to bounce twice as high as the Yoga ball. Rubber ball - Obtained in The Lunar Cheese Extraction Facility.Cliché's Underwater Lab won't try to eat it. It has the lowest bounce height and is the slowest ball material in the game, but the tiger guarding Dr. Pathetic ball - Obtained in Crystal Path.It is also used to unlock the teleporter to The Lunar Cheese Extraction Facility. It can bounce slightly higher than the pink ball, and it falls slightly slower than the other ball materials. It bounces higher and moves faster than the pink ball, and can pass through lasers, but it shatters if it hits solid ground or walls at high speeds. Glass ball - Obtained in Markstone Ridgemine.It can bounce higher than the pink ball and has the fastest move speed, but is easily pushed around by wind. Speed ball - Obtained in That Hover Thing.It is also used to break the cracked surfaces blocking the entrance to Markstone Ridgemineand Ljus. It cannot bounce very high, but wind has almost no effect on it. Iron ball - Obtained in Shinock Reign.It can bounce slightly higher and move faster than the blue ball, but is a bit more difficult to control. Pink ball - Obtained at the far right of Pinewood Heights.Blue ball - The standard material which the player begins the game with.The player may click the buttons or press the corresponding number keys. The ball material selection menu, which appears at the left of the screen. Cliché's Underwater Laboratory, can be accessed. Certain ball materials are required to access certain levels, and the player needs to collect all ten ball materials before the final level, Dr. At the end of each level, either a new ball material or a useful hint regarding another level can be found.īall materials can be changed at save points and are used to alter the bounce height, speed, and abilities of the ball. The player can move the ball around in mid-air using the arrow keys, and may hold down the S key to bounce higher (comparable to jumping in other games), or the A key to minimize bouncing.Īfter completing the tutorial stage, Harara Mountains, the player may enter a hub level called Pinewood Heights, from which they may access any other level in the game. Cliché's second attempt as "his first attempt failed and instead lead to the creation of a ball, although, no ordinary ball." The player controls this ball throughout the game. Cliché aims to eliminate beyond all reckoning the possibility of such a future ever coming to pass." As the game starts the bomb has been activated and the world lies in grave danger. Cliché, creates a time machine that enables him to travel many hundreds of years back in time in order to complete his most dastardly deed, the building of an underwater laboratory in which he has placed the most powerful bomb the world has yet known.Īccording to the game's introduction, "If ever this bomb should explode, the entire planet will freeze and all life will be lost. One of the survivors, the infamous and notorious Dr. The game's story starts in the year 2500, after a devastating war has left the Earth a desolate wasteland. Nifflas had begun work on a direct sequel that was later abandoned, but many elements from Deep Forest, including the ball and some of the locations and plot elements, were later carried over into Knytt Underground. The game was developed in Multimedia Fusion. Many hazards, including spikes, water, lava, and certain creatures can kill the ball, and upon death the player respawns at the last warp spot visited. The player can only change the ball material at a warp spot. There are save points (called warp spots) placed throughout the game. The ball can be transformed into different materials, such as rubber, iron, or glass, each with different physical properties and abilities (such as glass being immune to lasers.) The order in which the materials are acquired enable the player to enter different areas or make certain locations easier to navigate, giving the game some elements of the "Metroidvania" genre. Within a Deep Forest is a freeware 2D platform game created by Nicklas Nygren, in which the player controls a bouncing ball.
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